Add skeleton for a QML application
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/.idea/
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/build/
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/locale/
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/po/*.pot
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/demo.sql
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CMakeLists.txt.user*
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.qmlls.ini
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cmake_minimum_required(VERSION 3.16)
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project(camper VERSION 0.1 LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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find_package(Qt6 REQUIRED COMPONENTS
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Quick
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QuickControls2
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)
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qt_standard_project_setup(REQUIRES 6.5)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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add_subdirectory(src)
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qt_add_executable(${PROJECT_NAME}
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main.cpp
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)
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qt_add_qml_module(${PROJECT_NAME}
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URI Camper
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VERSION 1.0
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DEPENDENCIES QtCore
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QML_FILES
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Main.qml
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)
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set_target_properties(${PROJECT_NAME} PROPERTIES
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MACOSX_BUNDLE_GUI_IDENTIFIER ws.tandem.${PROJECT_NAME}
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MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
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MACOSX_BUNDLE TRUE
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WIN32_EXECUTABLE TRUE
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)
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target_link_libraries(${PROJECT_NAME}
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PRIVATE Qt6::Quick
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PRIVATE Qt6::QuickControls2
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)
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include(GNUInstallDirs)
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install(TARGETS ${PROJECT_NAME}
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BUNDLE DESTINATION .
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LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
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)
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import QtQuick
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import QtQuick.Controls
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ApplicationWindow {
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height: 480
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title: qsTr("Camper")
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visible: true
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width: 640
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}
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#include <QGuiApplication>
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#include <QQmlApplicationEngine>
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int main(int argc, char *argv[])
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{
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QCoreApplication::setApplicationName("Camper");
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QCoreApplication::setOrganizationName("Tandem");
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QGuiApplication app(argc, argv);
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QQmlApplicationEngine engine;
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QObject::connect(
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&engine,
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&QQmlApplicationEngine::objectCreationFailed,
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&app,
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[]() { QCoreApplication::exit(-1); },
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Qt::QueuedConnection);
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engine.loadFromModule("Camper", "Main");
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return app.exec();
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}
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